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  • / Second Life /

    The University of Cincinnati Second Life Campus is available for faculty, students, and staff who wish to explore the affordances

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  • / Kinect /

    Explore Kinect motion capture for interactive and touch-less computer interfaces for your classroom or research projects. Microsoft Kinect    

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  • / Unity /

    Create realistic simulations or “serious games” for classroom or research purposes with Unity3D/JIBE. Unity3D Scene What is Unity3D? Unity3D  is an

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  • / Opensim /

    Explore the possibilities of our virtual Opensim campus for simulations, distance learning classes, and student designed learning spaces. University of

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Welcome

The Center for Simulations & Virtual Environments Research (UCSIM) provides support for the application of virtual environments to enhance teaching and learning and to model complex processes and phenomena through the use of computer generated and enhanced environments. Our multidisciplinary approach combines expertise in computer graphics and multimedia applications, 3D modeling and design, and internet enabled social and virtual reality software to create educational and practical applications of virtual worlds, augmented reality, 3D immersive and virtual spaces, simulations, and “serious games”.

Why Teach with Simulations?

Why Teach with Simulations?

Using simulations and virtual environments as an instructional tool can have many benefits for learners

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Conducting Research in Virtual Worlds

Conducting Research in Virtual Worlds

Virtual worlds are valuable research environments precisely because the relationships and responses of users are

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Pricing & Development Services

Pricing & Development Services

Classroom use of UC’s virtual campuses is provided by UCIT at no cost to departments

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