Advanced Virtual & Augmented Reality Workshop Application
In 2016, virtual reality (VR) and augmented reality (AR) devices like the Oculus Rift, HTC Vive, and Microsoft HoloLens launched in the consumer electronics market, and many of these devices can also serve a dual purpose for use in educational and research contexts. The UCSIM | Center for Simulations & Virtual Environments Research will offer a series of workshops to introduce faculty to consumer-grade VR/AR devices, explore potential use-cases for academic and research projects, and teach basic skills in authoring AR/VR content. Faculty participants will also be asked to complete a survey at the conclusion of the workshop to evaluate perceived acceptance and potential use of similar devices for teaching and research using a modified Unified Theory of Acceptance and Use of Technology (UTAUT2) survey instrument.
Faculty are invited to apply to attend the UCSIM Advanced Virtual & Augmented Reality Workshops to learn more about authoring immersive content for teaching and research. Five (5) faculty participants will be selected to attend each workshop series, which consists of two, 2-hour sessions held at the UCSIM | Center for Simulations & Virtual Environments Research in University Hall, including:
- November/December 2016
Authoring Augmented Reality Content for Android & iOS
Learn how to develop your own mobile app using Vuforia and the Unity Development engine to create interactive augmented reality models that students can view with a smartphone or tablet.
- February/March 2017
Authoring Virtual Reality Content with Unity 5
This workshop introduces how to use the Unity 5 Development engine to create basic virtual reality experiences. Participants in this workshop will receive an Open Source Virtual Reality (OSVR) HeadMounted Display (HMD), an XBox One controller, and a Leap Motion gesture controller.
- April/May 2017
Creating Gesture Controls with Leap Motion
The movie Minority Report popularized the notion of using your hands to control computer interfaces, and in this workshop, you will discover how to use the Leap Motion controller to create your own hand mapping gestures and interfaces. Participants of this workshop will receive a Leap Motion controller.
In addition, the workshops will include printed guides with instructions for installing, using, and developing basic content for the corresponding immersive technology covered in each workshop.
Applications to attend the UCSIM Advanced Virtual & Augmented Reality Workshop series must address the following criteria:
- TRANSFORMING CURRENT TEACHING PRACTICES OR RESEARCH PROJECTS
Virtual and augmented reality are new mediums for human communication. How will you use virtual or augmented reality technologies transform, enhance, or improve student learning outcomes in your classroom or in your research initiatives?
- IMPROVING PROFICIENCY WITH EMERGING TECHNOLOGIES
Virtual reality and augmented reality are both emerging technologies, which means quirks, glitches, and technical failures are to be expected. Faculty and instructors with a high comfort level for emerging or complex technologies are more likely to find success with these early technologies. How comfortable are you with prototype technologies? What other emerging or immersive technologies do you use in your teaching or research?
- SECURING FUNDING FOR FUTURE DEVELOPMENT
Although it is a goal of the workshop series to provide faculty with basic information about authoring virtual or augmented reality content for teaching and research, most faculty do not have the time or desire to learn extensive 3D content creation skills. Are you willing to partner with UCSIM to pursue additional funding to fully develop your virtual or augmented reality idea? What types of funding opportunities would you target?
DUE DATE & ACCEPTANCE NOTIFICATION
Applications are due by 5:oo PM EST on November 15, 2016. Accepted applicants will be notified by email.
Funding for the equipment to be granted to faculty participants of the workshop series was provided by the Office of the Provost through the Faculty Development Funds for Universal Providers program.