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Explore Kinect motion capture for interactive and touch-less computer interfaces for your classroom or research projects.
Kinect is a motion sensing input device made by Microsoft for the Xbox 360 video game console. Based on a webcam-style add-on device for the Xbox 360 console, it enables users to control and interact with the Xbox 360 or PC in a natural way, using an interface that accepts gestures and spoken commands.
The Kinect is used by the gaming industry and educational community to enhance gesture based interactions with digital environments. It can be used for wireless simulations, to generate new animations to export as animation files, and for developing touch-less interfaces for applications.
Contact our team to develop gesture based interactions with simulation or applications, or to create custom gestures and animation recordings. Wireless simulation interfacing includes keybinding or gesture controlled animation, skeletal tracking, and a more fluid approach to interacting with virtual environments. Animation recording can be used to develop custom animations for avatars much faster than traditional animating.
For more information, please contact our team for a demonstration or to discuss your animation needs.
Center for Simulations & Virtual Environments Research
UC Office of Information Technology (UCIT)
Instructional & Research Computing
406A Zimmer Hall
PO BOX 210088
University of Cincinnati
Cincinnati, OH 45211