by Alex Davis (SL/OS: Alex09 Danitz)
Recently, I have been working on a cardiac arrest simulation for the Point-of-Care Center for Emerging Neurotechnologies. My focus has been on creating and animating the textures for the patient monitor in the simulation. The model for the patient monitor was fairly easy to create using examples of monitors from Google, however animating the textures to synch up with the simulation programming has been a little trickier. We’re currently using this script to rotate the textures in a way that simulates the kind of movement you would see on a real patient monitor. I also found videos from Google to be helpful when learning how to do this.
In addition to general graphic design, I also use Poser to create custom animations in Second Life and OpenSim that are needed on a variety of projects, such as walking and running cycles, sitting, talking, flying, etc. I developed some instructions and a tutorial for training co-workers that might be useful for others who want to use Poser for creating animations in virtual worlds too.
And since Second Life only lets you truly animate avatars, getting movement with prims is rather tricky. I have just begun to explore Puppeteer which will allow me to move objects in order to get some simple animations going.
Finally, in my spare time I’ve also been looking into Augmented Reality. I haven’t gotten into any coding or anything yet since I’m still looking into how to go about creating it. Recently I found a program called SSTT (Simplified Spatial Target Tracking) which works in conjunction with Unity3D. There is also a way to do it using Flash and Papervision. Here’s an example I found using a demo from Craig Kapp’s blog.