On Tuesday, February 21, 2017, UCSIM participated in the Cincinnati Children’s Hospital Medical Center Pediatric Grand Rounds to showcase and demo the Sports Medicine Division’s “Real-Time Sensorimotor Feedback for Injury Prevention Assessed in Virtual Reality,” project to implement and test fully-immersive virtual reality environments to assess sport-specific training improvements.
Cincinnati Children’s has a robust group of practitioners exploring the benefits of virtual reality for clinical practice. Watch the full video:
- Landscape of Virtual Reality – Dan McLinden, EdD, Senior Director, Learning & Development – Overview of virtual and augmented reality applications in clinical practice.
- Virtual environments and the future of simulation – Aimee Gardner, CP. Director, Center for Simulations & Research – Highlights advances in high fidelity mannequin simulation technology mixed with virtual reality.
- A Virtual Reality Curriculum for Pediatric Residents Decreases Rates of Influenza Vaccine Refusal – Joe Real, MD, Community & General Pediatrics – Outcomes of a study using virtual reality curriculum to train pediatric residents to talk with families about the flu shot to reduce vaccine refusal.
- Virtual and Augmented Reality: The Future of Sport Injury Prevention and Recovery – Adam Kiefer, PhD, Asst. Professor, Division of Sport Medicine – Preliminary results of trial using wireless, room-scale VR for female athlete ACL injury prevention and overview of augmented reality application of sport injury prevention training.
UCSIM is developing interactive soccer, basketball, and volleyball scenarios for student athletes that fully integrates with the CCHMC TEAM VR lab, Motion Analysis and Cortex system, and custom HMD system. For more information about the project, see the CCHMC TEAM VR – VIRTUAL REALITY SPORTS SCENARIOS project page.
The Center for Simulations & Virtual Environments Research (UCSIM) was delighted to participate in the TEDxCincinnati “Innovation Alley” on July 9, 2015 at the Cincinnati Mason Center downtown. The sold-out event brought together a vibrant Cincinnati community of explorers, artists, and technologists for an evening of sharing and discovery.
Cincinnati is a thriving hub for many disciplines — technology, entertainment, design, science, humanities, business, and development. It is a community of remarkable individuals who contribute to “Ideas Worth Spreading.” In the spirit of Ideas Worth Spreading, TEDxCincinnati brings people together to share a TED-like experience. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized, where the x = independently organized TED events. A TEDxCincinnati Main Stage event features TED talk videos, live speakers and performers to spark deep discussion and connection.
UCSIM at Innovation Alley
The UCSIM booth at the TEDxCincinnati Innovation Alley demonstrated several immersive technologies, including augmented reality with Google Glass, virtual reality with the Oculus Rift, and gesture controls with Leap Motion.
With great thanks to the TEDxCincinnati organizers, we look forward to participating again next year!
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- Study: Virtual Reality & Children (Study #2017-2446)June 27, 2018 - 12:25 pm
- University of Cincinnati Bicentennial Legacy Gift – Experiencing UC’s Story, History, & Future Through Virtual RealityFebruary 26, 2018 - 5:22 pm
- Virtual Patient – Improving Proficiency in Common Practice SkillsFebruary 26, 2018 - 3:43 pm
- Cincinnati Children’s Hospital Medical Center TEAM VR – Real-Time Sensorimotor Feedback for Injury Prevention Assessed in Virtual RealityMarch 3, 2016 - 5:31 am
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