Virtual Patient – Improving Proficiency in Common Practice Skills

Start Date

May 1, 2017

End Date

June 1, 2018

Current Status

Active Development

Project Client:

Karlynn Brintzenhofeszoc (PI)

CAHS – School of Social Work

Project Lead:

Janusia Figueiredo

UCSIM | Center for Simulations & Virtual Environments Research

Project Sponsor:

Chris M. Collins

UCSIM | Center for Simulations & Virtual Environments Research

Project Description

Improving Proficiency in Common Practice Skills: A Collaboration between the College of Allied Health Sciences Schools of Social Work and Occupational Therapy, the College of Education, Criminal Justice & Human Services (CECH) Substance Abuse Counseling Program, the James L. Winkle College of Pharmacy, and the IT@UC Center for Simulations & Virtual Environments Research (UCSIM)

Faculty and staff from the colleges collaborating on this proposal will work together with UCSIM to develop an online system that provides students the opportunity to practice specific skills with a preprogrammed virtual client/patient (avatar) through online interactive sessions. This system will leverage the SCORM and Learning Tools Interoperability (LTI) compliant simulation technology that UCSIM is developing with funds from a previous Provost Technology Innovation Award.

Faculty from the participating colleges will work together to develop the scripts for the interactive avatarbased on the collective content expertise and knowledge of the team, and develop the scoring algorithm.

The proposed outcomes are:

1) an interactive computer simulated avatar based on a foundation of diversity and difference;
2) immediate evaluation(for the student and instructor)on how the student scored in a particular skill set, which will include specific feedback on areas which need continued improvement;
3) a means of allowing the initial simulated avatar to be modified by instructors for use across coursework in all participating programs.