SERVICES

The UCSIM | Center for Simulations & Virtual Environments Research can create 3D models of any objects, real or imagined, for use in computer simulations, virtual and augmented reality applications, and “serious games”, or for rapid prototyping, 3D printing, and idea generation.

Animations bring a virtual scene to life. Capture specialized motions for characters, avatars, or scene objects for use in computer simulations, virtual and augmented reality applications, and “serious games”.

Augmented reality (AR) is a view of the physical world in which elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. UCSIM develops Augmented Reality applications for Google Glass, HoloLens, and mobile devices.

Create customized avatars and virtual characters for simulations and immersive applications, including 2D and 3D non-human characters and human avatars, skin, hair, clothing, and accessories. We design virtual characters that meet your specifications and aesthetic preferences, including the degree of realism desired.

Re-imagine the student experience or perform novel research with “serious games” and gamification – powerful tools for use in the classroom. Learning simulations and educational game modules can add an experiential learning component to your curriculum. UCSIM also offers virtual classroom and conference room settings for distance learning, remote collaboration, and group work.

Use your hands, face, or body to create “gestures” that a computer recognizes as a command to interact with virtual environments, simulations, and games more naturally. UCSIM can integrate motion capture systems with our simulations and virtual environments, or develop gesture-based controls for consumer grade motion capture hardware like the Leap Motion or Microsoft Kinect.

Researchers can design simulations for controlled experiments in virtual environments, while instructors use our state of the art simulation services to develop learning modules, process training, and game-based learning to teach the next generation of learners.

Researchers can use virtual environments for controlled experiments or to simulate specific environmental conditions, while instructors use virtual environments to develop learning modules, process training, and game-based learning to teach the next generation of students.

Use virtual reality (VR) to solve urgent real-world problems in safe virtual spaces, re-imagine the university experience, or develop innovative data visualizations, training simulations, and user experiences. UCSIM develops VR applications for Google Cardboard, GearVR, OSVR, Oculus Rift, and HTC Vive.