SOLUTIONS

AR/VR SOFTWARE DEVELOPMENT

Unleashing the potential for scientific discovery, innovation, and new learning capabilities with immersive technologies.

Use simulations and virtual reality (VR) to solve urgent real-world problems in safe virtual spaces, re-imagine the university experience, or develop innovative data visualizations, training simulations, and user experiences.

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The UCSIM team can create 3D models of any objects, real or imagined, for use in computer simulations, virtual and augmented reality applications, and “serious games”, or for rapid prototyping, 3D printing, and idea generation.

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two men looking at a QR code through an augmented reality mobile app

Augmented reality (AR) overlays visual data, sound, video, graphics or GPS data over your view of the world.

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Animations bring a virtual scene to life. Capture specialized motions for characters, avatars, or scene objects for use in computer simulations, virtual and augmented reality applications, and “serious games”.

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We design virtual characters that meet your specifications and aesthetic preferences, including the degree of realism desired.

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AR/VR & MOTION CAPTURE LAB

Visit our state-of-the-art AR/VR & Motion Capture Lab to discover how immersive technologies can take your research to the Next level.

researchers using virtual reality workstations

A man and a woman both wearing VR headsets and interacting

The Digital Futures AR/VR & Motion Capture Lab features a wide variety of Augmented Reality (AR) and Virtual Reality (VR) devices to support research on- or off-site.

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The large volume 20’ x 30’ virtual reality play space

The Digital Futures AR/VR & Motion Capture Lab encompasses 3,424 sq. ft. of laboratory space, including a 20’ x 30’ virtual reality play space that can accommodate up to 4 simultaneous individual or multi-player users. 

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woman using driving simulator while staff member watches monitor

The Digital Futures AR/VR & Motion Capture Lab features a virtual reality-based driving simulator capable of one-to-one real-world controls and realistic handling, which provides opportunities for research involving a moving vehicle to be conducted safely.

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Motion capture data can be used for a variety of applications including the capture of behavioral data for analysis and the creation of custom animations for AR/VR applications and simulations. We offer:

  • Full body motion capture
  • Facial motion capture
  • Hand motion capture

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Image: Junior BFA Acting student, Sydni Solomon. Video produced by CCM Digital.

The Digital Futures AR/VR & Motion Capture Lab features a variety of biometric data capture options for use with immersive technology experiences, including:

  • Full body, facial, and hand motion capture
  • Eye tracking
  • Heart Rate 
  • Galvanic Skin Response (GSR)

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CREATIVE MEDIA STUDIOS

The Digital Futures Creative Media Studios feature audio and video production capabilities in a cozy studio space.

video studio control booth staff watching interview

view of the video studio from the control station

The Digital Futures Creative Media Studios features a video production suite that includes green screen capabilities, mounted and tripod cameras for multiple angle shots, and a cozy studio space for interviews and live or recorded broadcasts.

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Cover Image: Rob Richardson interviews a guest during the Digital Futures Grand Opening 2.0. Video produced by Disruption Now Media.

video editing station

Digital Futures staff can edit your video in post-production, or Digital Futures labs, NPOs, and frequent users of the studio may also receive training to make self-serve reservations. 

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microphone in a sound booth

The Digital Futures Creative Media Studios Audio Studio serves as a dedicated space for voice recording and can record up to 8 microphones at a time. 

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audio editing station

Digital Futures staff can edit your audio in post-production, or Digital Futures labs, NPOs, and frequent users of the studio may also receive training to make self-serve reservations. 

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Image Credits:
Augmented Reality – UCSIM student Chris Brady points to Augmented Reality sign.
AR/VR – Professor Kelly Cohen and guest using AR/VR Workstations.
Motion Capture – Junior BFA Acting student, Sydni Solomon. Video produced by CCM Digital.
Video Editing –  Rob Richardson interviews a guest during the Digital Futures Grand Opening 2.0. Video produced by Disruption Now Media.